Interview: Rival Rides VR Theme Park Co-Creators – Robert Varnavsky, Roiy Eretz Kdosha, Gal Ben Hamu

Rival Rides VR Theme Park is a model new digital actuality get together sport. You will be capable of expertise the sport when it releases on January twenty fourth, 2023. I had an opportunity to expertise this sport in early entry and play with 2 of the co-creators. Then I had the chance to interview the founders/co-creators of the sport. I requested them about Rival Rides VR Theme Park-related issues, the inspirations behind the sport, improvement, and what’s subsequent within the pipeline.

LOGNET: First off thanks for permitting me the prospect to play with you guys and take a look at the sport. For those that will not be acquainted with Rival Rides VR Theme Park, are you able to give us an outline of what the sport is and a few of its outstanding options?
RR: Rival Rides is a digital actuality get together sport that takes place in a theme park setting. The sport options 5 totally different experiences, together with a foyer space the place gamers can hang around, have enjoyable, and meet new pals. Rival Rides consists of 4 totally different video games. The first is the Foodland Court, the place gamers race to take advantage of dishes and sabotage one another in humorous methods. The second is the Earthland Ride, the place gamers compete to gather essentially the most cash and diamonds to be on high. The third is the Hauntedland Ride, the place gamers are on a haunted home journey with the objective to take down as many enemies as they’ll.
And lastly, the fourth is the Cosmicland Ride, the place gamers shoot lasers at one another in an outer area dying match. We needed to create a sport that will attraction to several types of gamers, whether or not they’re on the lookout for a extra relaxed expertise or a extra aggressive one. And we consider that Rival Rides presents one thing for everybody. And we now have numerous future plans as properly, we’re repeatedly engaged on enhancing the sport and including new options and experiences to maintain gamers engaged and entertained.

LOGNET: What made you and your fellow co-creators determine to make this model of sport?
RR: As three childhood pals with a shared ardour for gaming, we got here up with the thought for Rival Rides. Growing up, we spent numerous hours taking part in multiplayer video games collectively and as digital actuality expertise advanced, we knew we needed to be part of that business. We got down to create a sport that not solely immerses gamers in an thrilling expertise but additionally evokes the nostalgia of the enjoyable and aggressive multiplayer video games we used to play. Our objective with Rival Rides is to convey a brand new stage of pleasure to the VR gaming world.
We designed the sport to be interactive and aggressive, encouraging pleasant competitors between gamers, similar to we used to once we had been children. This is all a part of our large imaginative and prescient of constructing a profitable VR gaming firm. We wish to be on the forefront of the VR gaming business and to create a gaming neighborhood the place gamers can come collectively, have enjoyable, and immerse themselves in an thrilling and interactive expertise. Rival Rides is only the start for us and we’re thrilled to share it with the world and see gamers take pleasure in it simply as a lot as we do.

LOGNET: What was your inspiration behind the artwork model for Rival Rides?
RR: When creating the artwork model for Rival Rides, our principal objective was to create one thing that was colourful and humorous, interesting to all ages. We drew inspiration from video games like Mario Party and the artwork model of Disney to create characters that folks would join with. We needed to create distinctive avatars for gamers, in the actual world, everyone seems to be human, however in Rival Rides we needed gamers to have the ability to be a “Bloop” and faucet into their internal little one.  The “Bloop” avatars are a novel characteristic of Rival Rides, they’re designed to be playful, colourful, and humorous.
We need gamers to have enjoyable with their avatars and be capable of categorical their personalities by means of them with totally different costumes. The “Bloop” avatars are additionally meant to convey out the internal little one in all of us, reminding us to have enjoyable and never take issues too significantly. If you’re fascinated with studying extra about our inventive course of, we now have an artwork guide out there on our web site at http://rivalrides.com/artbook. It’s known as “The Art of Rival Rides” the place you’ll be able to see our course of and the inspiration behind the artwork model.

LOGNET: What had been among the challenges you confronted throughout improvement since you’re a very small group?
RR: One of the primary challenges we confronted as a small improvement group was having to study numerous new abilities in quite a lot of subjects. This was tough as a result of we needed to run a number of duties concurrently, which will be difficult to handle. Additionally, we needed to study new expertise and methods that we had by no means touched earlier than. Another problem we confronted was balancing the event and testing course of. As a multiplayer sport, it was essential for us to check the sport with a number of gamers to make sure that every little thing works properly.
However, coordinating a number of gamers and schedules will be difficult, particularly with a small group. It will be time-consuming to make sure that everybody is offered on the similar time for testing. Overall, it was a difficult course of however we’re pleased with what we now have achieved.
Co-Creators: Roiy Eretz Kdosha, Gal Ben Hamu, Robert Varnavsky
LOGNET: Nausea and movement illness have at all times been sticking factors in direction of VR adoption, what measures has the sport carried out as a way to fight or scale back VR-induced nausea?
RR: In Rival Rides, we now have carried out a number of measures to fight VR-induced nausea. One of the important thing components is that gamers are capable of concentrate on objects whereas taking part in the sport. This helps to scale back the chance of nausea. Additionally, our sport is designed to be performed in shorter periods. Players can hop in for only a 15-minute spherical or perhaps a 5-minute session. This permits gamers to benefit from the sport with out feeling overwhelmed or experiencing discomfort.
LOGNET: What are some examples of plans you have got for the long run should you don’t thoughts sharing?
RR: In the brief time period, our principal focus is on increasing the foyer space of Rival Rides to create a fully-themed park that may accommodate numerous gamers on-line. We consider it will improve the general participant expertise by offering a extra immersive surroundings. Additionally, we’re planning to include mini-games inside the park for gamers to take pleasure in and socialize earlier than heading into the primary video games. Another characteristic we’re trying so as to add is the incorporation of AI bots, which can drastically improve the expertise for solo gamers and supply extra dynamic gameplay.
In phrases of long-term plans, we’re consistently on the lookout for methods to enhance the sport and supply extra choices for our gamers. We plan so as to add extra video games and content material to Rival Rides to maintain the expertise recent and thrilling. Overall, we’re enthusiastic about the way forward for Rival Rides and are devoted to offering one of the best expertise for our gamers.

LOGNET: What platforms is Rival Ride VR Theme out there on?
RR: Rival Rides shall be out there on Steam VR, Meta Store, and Pico, and it’ll help cross-play.
LOGNET: Shipping a sport with only a small group is an incredible feat. What recommendation would you give to others that wish to get into the business?
RR: Our recommendation could be to consider in your self and by no means quit. It’s essential to be ready to study new abilities on the go. It’s additionally essential to at all times hold the participant expertise in thoughts and try for innovation in your work. The gaming business is at all times altering and advancing, so it’s essential to remain on high of latest applied sciences and developments. By consistently pushing the boundaries and attempting new issues, you’ll be able to create distinctive and thrilling experiences for gamers that they received’t discover anyplace else. It’s additionally essential to be open to suggestions and keen to iterate in your concepts till you discover one thing that really resonates with gamers.

Wrap-Up
I’m very grateful for the prospect to play with 2 of the founders in early entry. They went by means of and defined every little thing as we performed, and so they crushed me by the way in which. If you have an interest in a party-style VR sport then Rival Rides VR Theme Park is for you. You can choose it up when it goes reside on January twenty fourth, 2023. It shall be out there for $29.99, so be sure that to choose it up and hop in with your pals!

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