GDC 2024: Ubisoft’s Complete Schedule

The Game Developers Conference 2024 kicks off on March 18 and runs by March 22, throughout which era game-industry employees from world wide will collect to community and share their newest improvements, breakthroughs, and tech achievements at San Francisco’s Moscone Center. This 12 months, Ubisoft will take part in a wide range of panels, workshops, and displays overlaying matters from programming and machine studying to sport narratives and audio design. Visit GDC’s official website for his or her full schedule and particulars on particular person periods, and take a look at Ubisoft’s full occasion schedule under:

MONDAY, MARCH 18 | 9:30 AM – 10:30 AM PT

ADVANCED GRAPHICS SUMMIT: INTRODUCTION & DX12 MEMORY MANAGEMENT IN SNOWDROP ON PC

Session Speaker: Gauthier Viau (Graphics Programmer, Ubisoft Massive)

MONDAY, MARCH 18 | 9:30 AM – 10:30 AM PT

GAME NARRATIVE SUMMIT: THE PLAYABLE SERIES: WRITING SEASONAL NARRATIVES FOR LIVE GAMES

Session Speaker: Valentina Tamer (Senior Narrative Designer, Ubisoft Paris Mobile)

MONDAY, MARCH 18 | 9:30 AM – 10:30 AM PT

MACHINE LEARNING SUMMIT: INTRODUCTION & REAL-TIME NEURAL TEXTURES FOR MATERIALS COMPRESSION

Session Speakers: Olivier Pomarez (Director of Development, Ubisoft la Forge), Antoine Houdard and Georges Nader (Research and Development Scientists, Ubisoft Bordeaux)

MONDAY, MARCH 18 | 10:50 AM – 11:50 AM PT

ADVANCED GRAPHICS SUMMIT: RAYTRACING IN SNOWDROP: AN OPTIMIZED LIGHTING PIPELINE FOR CONSOLES

Session Speaker: Quentin Kuenlin (Senior Rendering Programmer, Ubisoft Massive)

MONDAY, MARCH 18 | 10:50 AM – 11:50 AM PT

UX SUMMIT: DIFFICULT GAMES BY DATA AND DESIGN

Session Speakers: Lanie Dixon (Director of Insights, Ubisoft Montreal), Sebastian Long (Managing Director, Player Research)

MONDAY, MARCH 18 | 4:10 PM – 5:10 PM PT

PRINCE OF PERSIA: THE LOST CROWN ADOBE SPONSORED SESSION

Session Speakers: Jean-Baptiste Rollin (Senior Lead Art, Ubisoft Montpellier), Loïc Anquetil (Senior Model Artist, Ubisoft Montpellier)

MONDAY, MARCH 18 | 5:30 PM – 6:30 PM PT

ADVANCED GRAPHICS SUMMIT: ALL YOU CAN ASK!

Session Speakers: Gauthier Viau (Graphics Programmer, Ubisoft Massive), Quentin Kuenlin (Senior Rendering Programmer, Ubisoft Massive)

MONDAY, MARCH 18 | 5:30 PM – 6:30 PM PT

MACHINE LEARNING SUMMIT: ALL YOU CAN ASK! (Day 1)

Session Speakers: Olivier Pomarez (Director of Development, Ubisoft la Forge), Antoine Houdard and Georges Nader (Research and Development Scientists, Ubisoft Bordeaux)

TUESDAY, MARCH 19 | 1:20 PM – 2:20 PM PT

PRODUCTION WORKSHOP: PANEL: PRODUCERS AS PARTNERS

Workshop Speaker: Patrick Redding (Creative Director, Ubisoft Montreal)

TUESDAY, MARCH 19 | 2:10 PM – 2:40 PM PT

MACHINE LEARNING SUMMIT: TAMING THE BEAST: LEVERAGING MACHINE LEARNING TO CURB THE COST OF CONTINUOUS INTEGRATION

Session Speaker: Sarra Habchi (R&D Scientist, Ubisoft Montreal)

TUESDAY, MARCH 19 | 4:10 PM – 5:10 PM PT

TECHNICAL ARTIST SUMMIT: USING GENERATIVE AI AS A TOOL FOR TECH ARTISTS

Session Speaker: Daniel Ocean (Associate Technical Art Director, Ubisoft San Francisco)

TUESDAY, MARCH 19 | 5:30 PM – 6:30 PM PT

AI SUMMIT: BUILDING ML BOTS AT UBISOFT LA FORGE: FROM RESEARCH TO PRODUCTION

Session Speaker: Gabriel Robert (Lead R&D Developer, Ubisoft Montreal)

TUESDAY, MARCH 19 | 5:40 PM – 6:40 PM PT

MACHINE LEARNING SUMMIT: PANEL: ALL YOU CAN ASK! (DAY 2)

Session Speaker: Sarra Habchi (R&D Scientist, Ubisoft Montreal)

WEDNESDAY, MARCH 20 | 10:30 AM – 11:30 AM PT

HIGH PERFORMANCE RENDERING IN SNOWDROP USING AMD FIDELITYFX SUPER RESOLUTION 3 (FSR 3) (PRESENTED BY AMD)

Session Speaker: Hampus Siversson (Associate Lead Engine Programmer, Ubisoft Massive)

WEDNESDAY, MARCH 20 | 11:30 AM – 12:00 PM PT

LEARNINGS FROM WORKING WITH VOICE ACTORS REMOTELY

Session Speaker: Adam Ritchie (Senior Voice Designer, Ubisoft Massive)

WEDNESDAY, MARCH 20 | 2:00 PM – 3:00 PM PT

MAKING ASSASSIN’S CREED NEXUS VR COMFORTABLE AND ACCESSIBLE

Session Speaker: Olivier Palmieri (Game Director, Ubisoft Montreal)

WEDNESDAY, MARCH 20 | 5:00 PM – 6:00 PM PT

OBSTACLE TRAVERSAL IN THE ORGANIC WORLD OF PANDORA

Session Speaker: Joel Nillson (Senior Gameplay Programmer, Ubisoft Massive)

THURSDAY, MARCH 21 | 11:30 AM – 12:30 PM PT

EVERYTHING IS CONNECTED – AMBIENT SOUND IN AVATAR: FRONTIERS OF PANDORA

Session Speakers: David Osternacher (Lead Audio Designer, Ubisoft Massive), Alex Riviere (Audio Director, Ubisoft Massive)

THURSDAY, MARCH 21 | 11:30 AM – 12:30 PM PT

TEACHING COMPLEX GAMES: ONBOARDING REDESIGN FOR RAINBOW SIX SIEGE

Session Speaker: Marc Ballart Germà (Ubisoft Barcelona)

THURSDAY, MARCH 21 | 5:30 PM – 6:30 PM PT

RAY TRACING IN SNOWDROP: SCENE REPRESENTATION AND CUSTOM BVH

Session Speaker: Oleksandr Koshlo (Render Architect, Ubisoft Massive)

FRIDAY, MARCH 22 | 10:00 AM – 11:00 AM PT

BETWEEN LEGACY AND MODERNITY: CREATING AN HOMAGE GAME TO THE 15-YEAR-OLD ASSASSIN’S CREED FRANCHISE

Session Speakers: Fabian Salomon (Lead Producer, Ubisoft Bordeaux), Stéphane Boudon (Creative Director, Ubisoft Bordeaux)

FRIDAY, MARCH 22 | 10:00 – 11:00 AM PT

THE AUDIO OF XDEFIANT

Session Speakers: Nicholas Bonardi (Audio Director, Ubisoft San Francisco), Brian DiDomenico (Lead Audio Designer, Ubisoft San Francisco)

FRIDAY, MARCH 22 | 10:00 AM – 11:00 AM PT

UPGRADING THE SNOWDROP ENGINE FOR THE MASSIVE WORLD OF AVATAR: FRONTIERS OF PANDORA

Session Speaker: Joshua Simmons (Senior Programmer, Ubisoft Massive)

FRIDAY, MARCH 22 | 10:00 AM – 11:00 AM PT

FINDING SPACE FOR SOUND: ACOUSTICS IN AVATAR: FRONTIERS OF PANDORA

Session Speaker: Robert Bantin (Snowdrop Audio Architect, Ubisoft Massive)

Visit the official GDC website for extra particulars, and keep tuned to Ubisoft News for updates from this 12 months’s convention.
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