Ghostbusters Spirits Unleashed Update 1.09 Zaps Out for Patch 1.3.0 This December 13

Illfonic has launched Ghostbusters Spirits Unleashed replace 1.09, which is the massive 1.3.0 patch that provides new content material and extra. Read on for the Ghostbusters Spirits Unleashed December 13 patch notes.
Ghostbusters Spirits Unleashed Update 1.09 Patch Notes | Ghostbusters Spirits Unleashed Update 1.3.0 Patch Notes | Ghostbusters Spirits Unleashed December 13 Patch Notes:
Welcome to Patch 1.3.0!
A big a part of this QOL replace is targeted on gameplay stability changes. Initially after launching and observing gameplay, we have been capable of make some smaller changes within the latest hotfixes. However, we shortly started to note patterns that introduced gentle to bigger imbalances. Between match information, speaking with the group, taking part in the sport, and watching numerous livestreams/movies, it was clear to us that the Ghost was persistently at an obstacle.
For this replace, our aim is to assist the Ghost carry out higher in sure areas whereas additionally remaining measured to keep away from a large pendulum swing in stability. This was performed primarily by nerfing Ghostbuster gear and tightening up the effectiveness of Ghost performance as an alternative of merely offering the Ghost with a flat enhance in energy.
We look ahead to taking part in extra with everybody and we’ll preserve an eye fixed out to ensure the influence of those adjustments proceed to maintain this recreation as pleasing to play as attainable!
-Design Director, Jordan Mathewson
TenureFor our devoted Ghosts and Ghostbusters who’ve achieved the extent cap, we have now a brand new function simply for you!
Introducing the brand new Tenure system!Reaching the utmost stage of 100 will now mean you can use the Tenure system.
Each Tenure stage will unlock one thing particular to indicate off your huge expertise as a Ghostbuster.The first stage of Tenure unlocks a singular hat for your Buster in addition to a particular badge for your participant card.
Currently there’s only one Tenure stage obtainable, however there will likely be many extra to come back!
Increasing your Tenure stage will reset the next:• Player Level• Gear Levels• Ghost Levels• All Unlocked Gear & Attachments• Contract Progression• Collectibles• This motion is NOT reversible.*• All beauty objects and narrative phases will stay unlocked. *
If you’re thinking about studying extra, the Tenure system may be accessed on the second ground of the Firehouse.Let us know what sort of rewards you all could be thinking about for future Tenure ranges!
Name TagsA brand new kind of beauty has arrived within the Firehouse!
Head over to the Customization Lockers to strive on the brand new Name Tags for your Buster’s jumpsuit!Name tags are available a wide range of completely different preset names and may be unlocked by leveling up or finishing contracts.
Keyboard and (*13*) RemappingCustom gamepad and keyboard remapping at the moment are obtainable in your settings menu!Remap your controllers, keyboards, and mice with separate settings for Ghosts and Ghostbusters.
General• Various crash fixes• Improvements to efficiency and stability• Made enhancements and fixes to lighting on a number of maps• Players can now choose their most popular group between matches (in the course of the AAR)• Personal XP for gained for finishing every day, weekly, and contract challenges now seems within the AAR• The default choice for the Preferred Team is now primarily based on if the participant queues from the Ghost Realm or Firehouse• Access to the Research Contract menu lowered to Level 5• Research Contract’s menu not closes when activating a contract• Made enhancements to the alley method observe vary to raised mirror real-match situations• Fixed a bug the place the participant’s stage would typically not replace instantly after leaving a match• Fixed a bug the place sure cinematics precipitated the Firehouse to have the inaccurate skybox• Fixed a bug the place utilizing the Emote Wheel whereas interacting with an NPC could trigger the interplay widget to turn into caught• Fixed a bug that precipitated the Emote Wheel to persist on the display screen if opened proper earlier than the match ends• Fixed a bug that incorrectly confirmed the EXP bar leveling up previous the utmost stage within the after motion report• Fixed a bug the place the constructing hang-out stage bar would reappear in the course of the Final Countdown• Fixed a bug the place sure objects would seem to have a number of well being bars• Fixed a bug the place the AI bots wouldn’t all the time exchange a participant that has left the sport• Fixed a bug the place the Civilians would typically face the unsuitable route in the course of the calming minigame• Fixed a bug the place NPC dialogues have been unskippable• Fixed a bug the place interrupting the calming minigame might trigger the Buster to turn into caught with lowered motion velocity• Fixed a number of subtitle points that occurred throughout Firehouse conversations and cinematics• Fixed a number of UI points for sure languages• Fixed a bug the place the Emote Menu might get caught on the display screen after getting into the Ghost Realm• Fixed a bug the place shopper gamers would see the inaccurate Job chosen after spherical biking• Fixed a bug the place shopper gamers could seem with the inaccurate ghost tint within the Ghost Realm• Fixed a bug the place Tobin’s Spirit Guide would typically not seem for shopper gamers
Contracts/Challenges/TrophiesFixed a number of points that have been inflicting development to not observe correctly with the next contracts/challenges/trophies:• We Have The Best Insurance• Ghost Expert• Clever Ghost• Thought You Could Hide• The Legend (Sprint)• Tobin’s Apprentice (Location’s Haunted)• Out of Nowhere (Scare)• The Expert (Tethers)• Teamwork (Rifts)• Cryogenic Isolator• R.T.V. Kit Research Contract
Ghostbusters• Increased Stamina consumption when sprinting because the Buster• Increased Buster’s self revive velocity• Made numerous enhancements to the AI Busters• AI Busters will now spawn in on the map entrance as an alternative of the place the participant was positioned after they left the match• Partial tethers not grant progress to challenges that require tethering• Fixed a bug the place failing the calming minigame would trigger a delay in re-equipping the Particle Thrower• Fixed a bug the place the assist meter would typically present the inaccurate worth• Fixed a bug the place the Buster would acquire XP for their at the moment geared up gear as an alternative of the ghost entice when destroying minions with the entice• Fixed a bug the place getting slimed whereas utilizing an emote might break the Buster’s digicam• Fixed a bug the place the Particle Thrower could turn into unresponsive if the participant switches the Particle Thrower after activating the Ghost Trap• Fixed a bug the place the Neural Emitter attachment VFX and SFX weren’t activating• Fixed a bug the place the R.T.V. entice might trigger the participant’s inputs to turn into quickly unresponsive• Fixed a bug with the “Gadget After Trap Throw” settings not working correctly with the P.Okay.E.• Fixed a bug the place the Particle Thrower would proceed to fireside when switching to the scoreboard and venting your pack• Fixed a bug the place toggling the Ecto Goggles would break trigger the gear equipping animation to not show correctly• Fixed a bug the place the V.A.D. would keep geared up after canceling the grapple• Fixed a bug the place AI Busters would typically turn into unresponsive when close to a Ghost• Fixed a bug the place the Particle Thrower beam was auto-aiming onto objects possessed by the Ghost that have been stationary• Fixed a bug the place Busters might use the V.A.D. whereas not aiming at an anchor level in sure areas• Fixed a bug the place the Buster’s display screen results throughout standing results have been being eliminated earlier than the standing impact period was over
P.Okay.E. Meter• Increased recharge time from P.Okay.E. blast• Increased P.Okay.E. blast cost period• Reduced P.Okay.E. blast stun period• Increased P.Okay.E. sign radius for haunted objects• Reduced the Ghost’s most P.Okay.E. sign radius
Radar Puck• Increased Radar Puck detection distance
Ecto Goggles• Added rechargeable battery• Increased peripheral materials impact• Fixed a bug the place the Ecto Goggles SFX persists when returning to Firehouse
Ghosts• The Ghost tether and entice QTE minigame now has random buttons/keys which can be used to interrupt out of the minigame• Ghosts will now exit Ectovision when utilizing a capability• Ghost talents which can be canceled from P.Okay.E. stuns or tethering at the moment are given a cool-down refund• Ghost final talents which can be interrupted attributable to being tethered will now trigger the final word to have a lowered cooldown timer• Reduced the quantity of slime added to the Busters when Phasing by means of them because the Ghost• Reduced the velocity penalty when surprised as a Ghost• Busters at the moment are extra seen in Ectovision at increased worry ranges• Busters and Civilians now have separate visibility thresholds in Ectovision• Increased Civilian visibility distance in Ectovision• Made changes to the Ghost stun animations to raised mirror the respective stun durations• Made changes to the Ghost minion spawning animation timings to make the minion spawn timings are extra constant• Fixed a bug that precipitated the Ghost’s P.Okay.E. to empty when possessing an object whereas dash• Fixed a bug the place the Ghost could be unable to own sure objects whereas already possessing an object• Fixed a bug the place the “Possess” immediate would seem on possessable objects that have been out of vary• Fixed a bug the place possessing a haunted object that’s floating close to the ceiling could trigger the ghost to turn into caught• Fixed bug the place tethered Ghost wrestle animation was interrupted by activating an emote• Fixed a bug the place the Ghost wrestle animation wouldn’t seem correctly when being tethered whereas utilizing an emote• Fixed bug the place sure Ghost talents wouldn’t trigger the Ghosts to drop Ghost Traps and Rifts• Fixed a problem the place the Ectovision SFX was not correctly taking part in when activated whereas possessing an object• Fixed a problem the place the Sabotage Pack immediate would typically not present correctly• Added messaging to distinguish when a rift is detonated versus it being destroyed• Added messaging to indicated when the Ghost doesn’t have sufficient vitality to Haunt or Sabotage
Rifts• Increased most well being of Rifts• Increased fracture harm multiplier for Rifts• Increased well being regen of Rifts• Increased the quantity of Room Haunt gained when detonating a Rift• The “Extract Rift” immediate not shows as an possibility whereas the ghost is possessing an object
Minions• Reduced cooldown to minion assaults• Increased slime and worry brought on by minion assaults• Made enhancements to Minion AI• Fixed a bug that precipitated minions transfer sideways and flip the wrong way up when hit by the Particle Thrower beam
Poltergeist• Reduced radius and velocity of Toxie’s ‘Shock Pillar’ pulses• Fixed a bug that precipitated Toxie’s Shock Pillar activation animation to play when canceling the flexibility• Lowered motion velocity penalty whereas utilizing Gnasher’s ‘Arc Cast’ capacity• Increased cooldown of Gnasher’s ‘Arc Cast’ capacity
Howler• Added VFX for Howler’s standing impact• Increased cooldown of Shriek’s ‘Scream Wave’ capacity• Increased worry brought on by Shriek’s ‘Scream Wave’ capacity• Fixed collision inconsistencies on ‘Scream Wave’ projectiles• Reduced cooldown to Bramble’s ‘Floating Seeker’ capacity• Reduced well being of the Floating Seeker orb• Reduced explode radius of the Floating Seeker orb• Reduced period of the Floating Seeker orb
Basher• Increased cooldown of Squidler’s Throw Object capacity• Fixed a bug that was inflicting Squidler’s animations to not show correctly when choosing up giant objects• Updated visible results for the next Basher talents: Fist Slam, Windmill, and Spectral Barrage
Ghouly• Updated Ghouly animations• Increased Tick Rate of Ghouly’s ‘Fear Inferno’ capacity• Reduced price of Drake’s ‘Possess Human’ capacity
Ectoplast• Increased cooldown of Pokey’s ‘Ecto Torpedo’ capacity from 8s to 12s• Reduced most cost time for Brainy’s ‘Glob Throw’ capacity• Fixed a problem the place Busters couldn’t see the complete animation of Brainy’s ‘Glob Throw’• Increased worry and slime on the preliminary slam for Winky’s ‘Sludge Puddle’• Winky’s ‘Sludge Puddle’ slime now more and more scales the longer a Buster is within the sludge
Source: Ghostbusters Spirits Unleashed Discord Channel

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