Close your eyes and film the streets of London, someday within the 1800s. Strewn among the many brickwork tapestry of the scene are six magic wielders — witches or wizards, should you favor these phrases — slinging spells back and forth at each other in an effort to dispatch their obvious rivals. If you’ve ever learn a Harry Potter e-book or seen one of many motion pictures, there’s little doubt this scene might be instantly conjured up in nice element in your thoughts.That kind of situation is strictly what Wands Alliances for Oculus Quest 2 (opens in new tab) is all about. You and a workforce of two different witches or wizards — managed both by human gamers or AI bots — set about to duel a workforce of three others to the demise, combating 3v3 battles in giant metropolis environments utilizing a singular tactical teleportation fashion of locomotion. You’ll have a wand in every hand and 4 spells to sling at any given time. Only your velocity and your wits will prevent and your workforce from an premature finish.Wands Alliances is the long-awaited sequel to the unique Wands recreation, which was obtainable all the way in which back on the Oculus Go, and was thought-about probably the greatest VR video games (opens in new tab) of its time. Given how restricted that system was, it’s not stunning that Wands Alliances is a large step ahead in each the visible and gameplay departments. But does an upgraded model of an outdated system nonetheless forged a spell on me? Yes, and also you’ll discover out why in our Wands Alliances hands-on preview beneath.Wands Alliances options each a single-player story and a multiplayer part, however for this hands-on preview, I’ll solely be protecting the multiplayer portion. Developer Cortopia Studios invited me to a personal play session, the place I acquired to hitch within the battle with four-to-five different members of the event workforce for about an hour and a half.The fundamentals(Image credit score: Cortopia Studios)Wands Alliances multiplayer pits two groups of three gamers in opposition to one another in a 3v3 battle. Rounds are objective-based, and may final anyplace from 30 seconds to a number of minutes lengthy. A spherical might be ended both by eliminating all gamers on the opposite facet, or by capturing the Omega system. Think of it a bit like arming the bomb in a Counter-Strike match (or different related video games), adopted by a 45-second window the place the opposite workforce can disarm the system.Players must work collectively to arm (or defend) the Omega system. Think of it a bit like arming the bomb in a Counter-Strike match.When enjoying a standard match, any character that isn’t being managed by a human participant will routinely be crammed by a bot. In my playtest, I had a tough time determining the distinction between the people and bots, so don’t count on to sail by way of a spherical simply because one workforce has bots on its facet.During the beginning of every spherical, gamers will select a category — on provide is a selection between a harm seller, healer, or assist class — adopted by selecting 4 spells to make the most of in battle. Dozens of spells exist within the recreation and are separated by six whole courses, every of which might be leveled up as you progress. Spells might be swapped out each 4 rounds, however you’ll solely have six whole spells at your disposal to select from, so that you’ll must plan properly forward of time.(Image credit score: Cortopia Studios)While many video games make use of teleportation as a motion mechanic, Wands Alliances uniquely employs each teleportation and roomscale motion on the similar time.During rounds, you’ll earn XP and stage up your character, which can be utilized to improve and unlock new spells. Spells might be upgraded and managed back on the hub, and gamers are inspired to check out a number of courses to unlock all the things. You may also take a look at out spells on the hub so that you’re proficient earlier than beginning a multiplayer battle. While there are dozens and dozens of spells, all of them match into both harm, heal, block, deflect, buff, debuff, and management enemy participant motion classes.At launch, Wands Alliances options three ranges to play in: The Rookery, The Gateway, and The (*2*). More ranges are deliberate for future updates.During rounds, gamers will discover themselves warping between completely different “lanterns” scattered all through every stage. While many video games make use of teleportation as a motion mechanic, Wands Alliances uniquely employs each teleportation and roomscale motion on the similar time.Once you teleport to a lantern — performed by aiming your wand on the clearly-illuminated floating lanterns all through the degrees and urgent and holding the grip button — you’ll have a bodily 2-by-2 meter space to stroll round in. Battlements situated at lantern stations sometimes embrace partitions, wood pallets, crates, and different obstacles for gamers to bodily duck behind with a view to dodge spells.(Image credit score: Cortopia Studios)Some spells embrace space of impact harm, although, so tenting at one lantern can simply be discouraged by the best spell. While multiple ally can occupy some lanterns, enemies and allies can not stand on the similar lantern, which might minimize off a significant space of traversal all through the extent.While in-game voice chat is enabled by default, the builders fortunately acknowledged that not all gamers need to hear or talk with different gamers this fashion. Pointing at a lantern and tapping the B or Y buttons will ping that location, serving to to level out enemy positions all through the match, enabling clear non-voice communication.Impressive, thrilling battles await(Image credit score: Cortopia Studios)As Wands Alliances is a sequel to a basic VR title that’s been obtainable on many platforms for a few years, it doesn’t attempt too laborious to revolutionize the present, stable system. Instead, lots of the mechanics you see are evolutions of their implementations within the unique title.For occasion, Wands Alliances builds upon the unique recreation’s spell mechanics. Instead of 1 wand with 4 spells (as was the case within the unique recreation), you’ll be utilizing two wands with two spells every. Cycling by way of them is as simple as tapping the A or X buttons.Each spell is color-coded, which makes it easy sufficient to maintain observe of throughout these further intense battles. It’s solely doable to heal enemies should you’re not paying consideration, as an example, so gamers are inspired to make the most of this color-coding characteristic to higher handle spells.Likewise, casting spells is so simple as pulling the set off button on both controller. It feels (and appears) a bit like a gun at first, however this sort of mechanic is much easier than the gesture-based system that another magic-casting video games in VR try to make use of. That’s very true since there are dozens and dozens of various spells, which might get very complicated should you needed to keep in mind to attract some kind of form whereas getting shot at.It’s solely doable to heal enemies should you’re not paying consideration, so you should definitely get your spells proper.From the second I began up the sport, I used to be blown away by how clear, clear, and detailed the sport’s visuals are. Levels are fairly giant and impressively detailed, with little particulars strewn all through that you simply very nicely would possibly miss throughout these epic spell fights.The distinctive mixture of teleportation and roomscale motion mechanics took me some time to get used to, as I’m accustomed to video games prioritizing digital motion over bodily motion normally. While teleporting might be thought-about limiting in some video games, teleporting on this recreation is finished from station to station fairly than customized places, so that you’re not restricted by false motion velocity restrictions meant to duplicate the traditional motion speeds of a person.(Image credit score: Cortopia Studios)Forcing gamers to make use of predetermined teleportation places additionally aides in workforce technique, as seasoned gamers can intelligently make the most of these pathways to dam enemy gamers’ actions.Forcing gamers to make use of predetermined teleportation places additionally aids in workforce technique, as seasoned gamers can intelligently make the most of these pathways to dam enemy gamers’ actions; one thing that’s notably essential should you’re on the attacking facet and are stopping the defenders from disabling the Omega system.While Wands Alliances might be thought-about a “shooter” recreation in lots of respects, most shooters don’t provide the capacity to dodge projectiles with out slowing down time or another form of mechanic. Watching spells come at you from a number of places and being able to both bodily dodge or teleport out of the way in which is one thing uniquely satisfying that isn’t present in most different titles.Even after an hour and a half of playtime, I had no want to name it an evening; I used to be having method an excessive amount of enjoyable, and had lastly gotten over the training curve that comes with enjoying in opposition to of us who’ve already put lots of (or hundreds) of hours into the sport. I’m fairly certain they had been going simple on me at instances however, after they clearly weren’t, it was nothing wanting magical to really feel like I used to be in an precise magic battle within the streets of London.As the sport solely launches with three whole maps and one recreation mode, it’s anticipated that extra choices will change into obtainable in updates after launch. Wands Alliances is at the moment a Meta Quest 2 unique title, however the developer says different platforms are TBD right now, inferring we’ll possible see the sport’s look elsewhere sooner or later. Check it out within the video beneath.