Aliens: Fireteam Elite Season 3 Update Patch Notes

Aliens: Fireteam Elite has at the moment launched its Season 3 replace on all platforms, so right here’s the total listing of adjustments and fixes with this patch! Today’s replace is sort of a giant one, bringing with it a brand new equipment, a brand new set of problem playing cards, class perks, and loadout presets. If you’re an proprietor of the sport’s season cross, you’ll additionally safe your self the model new UACM Frontline Pack which brings with it a large set of cosmetics to trick out your soldier. There’s much more to debate although, so let’s not waste extra time. Without additional adieu, right here’s every little thing new with Aliens: Fireteam Elite in its Season 3 replace!
Aliens: Fireteam Elite Season 3 Update Patch Notes

Free Content Update

∎ New Lancer Kit:

The Lancer is the second Heavy Class Kit added to Aliens: Fireteam Elite, and introduces new talents that open up distinctive playstyles for the sport. With the Particle Lance capacity that focuses a particularly arduous hit to a single goal, the Onslaught capacity which slows motion velocity and fireplace price, however will increase harm and briefly removes the necessity to reload, and the Overwatch capacity which stacks highly effective buffs when “holding floor”, the Lancer is nice for coping with bigger foes and benefiting from cowl.
Compatible Kit Skins: Base sport skins (Standard Issue, Standard Issue – Stock, Horde Slayer, Specialist, Specialist Elite) and outfits added with DLCs from Season 3 and onward.
Free for all gamers and unlocks instantly when gamers replace and log in after Season 3 is dwell.
Note: At launch, the Lancer can have 21 Perks accessible via gameplay and buy with credit. Two further Perks, “Omniscience” and “High Impact Fire”, shall be accessible in a separate patch shortly after.

∎ New objects in-game embody:

11 New Challenge Cards: (Overstimulated, High Caliber, Overcompensating, They Just Won’t Die, Relentless Pursuers, Miscalibrated, Should’ve Used Duct Tape, Main Weaponry Only, Switch to Backups, Just Me and My Guns, Won’t Stop Until You’re Dead)
6 New Class Perks obtainable via Hidden Caches: (Demolisher: Braced For Launch, Doc: Charitable Glow, Gunner: Stopwatch, Phalanx: Combat Inertia, Recon: Chain Reaction, Technician: Maximized Retention)
9 New Class Perks to buy from SSgt Park’s Armory: (Demolisher: Reactive Charges, Doc: Doctor’s Orders, Gunner: Overwhelming Fire, Phalanx: Take A Stand, Recon: Combined Arm Tactics, Technician: Parasocial Relationship, Misc: Jackpot, Hold Still, Hazard Seals)

∎ New Game Feature: Loadout Presets: Save a number of Preset Loadouts of your Kit, Perks, and Weapons utilizing this new characteristic.

New tutorial that walks gamers via this characteristic
Add customized names to your Preset Loadouts
Up to 10 Presets for every particular person weapon, customizing their Colors, Decals, and Attachments.
Up to 10 Presets for every Class Kit’s Loadout, customizing their geared up Weapons, Outfit, Head Accessory, Perk Board, and Consumables.

∎ New additions to SSgt Park’s Armory:

4 New Armat Weapons: (Rifle: X45 Bombard Flechette Rifle, Heavy: M41E4 Heavy Pulse Rifle, CQW: X1 Fireball, Handgun: Mark 7 Mod 2 CQB Pistol)
5 New Weapon Colors: (Frontier Filigree, Mesh: Arid, Badlands, Steppe, and Taiga)
2 New Gun Decals: (United Americas Flag,ICSC)
5 New Emotes: (Cry, Dance – Jig, Too Many, Pose – Casual, Putting On A Show)
2 New Head Accessories: (UACM Cover, BiMex Polarised Filters)

UACM Frontline Pack DLC
Now accessible in-game for all homeowners of the Deluxe Edition or for particular person buy for $9.99.

14 Kit Skins: 7 MK.57 Compression Suit Kit Skins (One for every Kit), 7 Marine Utility Jumpsuit Kit Skins (One for every Kit)
8 New Exclusive Weapon Colors: Topographic (Shoal, Plains, Jungle), Polarized (Red, Blue, Green), Aurora, Crucible Steel
4 New Decals: Digital Static, Heartbeat, Ace of Spades, Seek & Destroy
4 Exclusive Emotes: Check the Area, This One is Mine, Vomit, Air Drums
4 Head Accessories: Bucket Hat, Mk.57 Compression Helmet, Tactical Helmet, Anti-Glare Goggles
Additional Items: 3 Challenge Card Packs, 3 Consumables Pack, Credit Pack: (12,000 Requisition Credits, 750 Reputation Scrip)

Aliens: Fireteam Elite Season 3 Update: Bug Fixes and Changes

Weapons & Attachments

The Inhibitor Rounds attachment not has an inside cooldown for when it beneficial properties one other stack, and the outline has been up to date to match this habits.
The following balancing adjustments have been made to Weapons:
L33 Pike:
Damage elevated 10%.
AM-16 Gruppa:
Magazine Size elevated by 10%. Max Ammo elevated by 10%. Time between bursts decreased by 10%. Reload Time decreased to 1.8s, down from 2.1s.
Kramer Assault Rifle:
Damage elevated by ~4%.
M41A2 Pulse Rifle:
Reload Time decreased to 1.9s, down from 2.0s. Max Ammo elevated to 600, up from 540.
L36 Halberd:
Reload Time decreased to 1.7s, down from 2.0s.
Type 88 Heavy Rifle:
Magazine Capacity elevated to 50, up from 45.
EVI-87 Zvezda Plasma Rifle:
Reload Time decreased to 2.2s, down from 2.3s.
Heirloom Standoff:
Max Ammo elevated to 90, up from 75.
Type 21 Shotgun:
Damage elevated ~9%. Max Ammo elevated to 104, up from 96.

Note: The following balancing adjustments have been made to Weapon Attachments. “Proc” refers back to the random likelihood of bonus results offered via some Attachments and Perks

Small Muzzles:
Compensator:
The proc on this attachment now supplies 6% Stability per stack.
Flash Hider:
The Effective Range stat on this attachment has been elevated to 30%.
Vented Flash Hider:
The proc on this attachment now supplies 6% Effective Range per stack.
Compact Flash Hider:
The proc on this attachment can now stack as much as 10 instances.
Recoil Booster:
The Stability stat on this attachment has been elevated to 40%.
Slide Compensator:
The Stability stat on this attachment has been elevated to 40%.
Medium Muzzles:
Vent Brake:
The proc on this attachment now supplies 6% Stability and Handling per stack.
High Velocity Brake:
The Handling stat on this attachment has been elevated to 30%, and the proc on this attachment now supplies 6% Stumble Chance per stack.
Ported Compensator:
The Stability stat on this attachment has been elevated to 40%.
Forward Mount Laser:
The proc on this attachment now supplies +7% Effective Range per stack
Large Muzzles:
Tanker Muzzle Brake:
The proc on this attachment now displays that the cooldown is per goal. No change has been made to performance.
(*3*) Brake:
Added a 15% Fire Rate bonus to this attachment, and the proc on this attachment now supplies 6% Accuracy per stack.
Precision Hider:
The Stability stat on this attachment has been elevated to 40%.
Triangulated Hider:
The Effective Range stat on this attachment has been elevated to 25%.
Anti-Materiel Brake:
The description for the impact on this attachment now reads: “25% likelihood on Hit to Knockdown targets. This impact can solely happen in opposition to the identical goal as soon as each 10 seconds.” No performance adjustments have been made.
Small Optics:
Reflex Sight:
The ADS Movement Speed stat on this attachment has been elevated to twenty%, and the proc on this attachment now supplies 6% Handling per stack.
Holo Sight:
The proc on this attachment now supplies 6% Stumble Chance per stack.
Micro Dot Sight:
The Accuracy stat on this attachment has been elevated to twenty%.
Micro Red Dot Sight:
The Handling stat on this attachment has been elevated to twenty%.
Reflex Laser Sight:
The Handling stat on this attachment has been elevated to 25%.
GoodAssist Sight:
The proc on this attachment now supplies +7% Effective Range per stack.
Medium Optics:
Hybrid Optics:
Added a 15% Handling bonus to this attachment.
Illuminated Scope:
The Accuracy stat on this attachment has been elevated to 30%.
Dual Optics:
The proc impact on this attachment can now stack as much as 10 instances.
Large Optics:
Radar Enhanced Optics:
Added a 15% Handling bonus to this attachment.
Telescopic Sight:
The Accuracy stat on this attachment has been elevated to 30%.
Small Magazines:
Extended Magazine:
The Magazine Capacity stat on this attachment has been elevated to 30%.
Heavy Spring Loaded Magazine:
The proc on this attachment now supplies 35% Stumble Chance.
Rapid Release Mag:
Added a ten% Handling bonus to this attachment.
Tactical Mag:
The Max Ammo stat on this attachment has been elevated to 40%.Inhibitor Rounds: The proc impact on this attachment not has an inside cooldown.
Medium Magazines:
Drum Magazine:
The Max Ammo stat on this attachment has been elevated to 30%.
Quickdraw Magazine:
The proc on this attachment now supplies +30% Handling.
Weighted Magazine:
The proc on this attachment now supplies +4% Effective Range and Stability per stack.
Casket Magazine:
The Max Ammo stat on this attachment has been elevated to 40%.
Large Magazines:
Magnetic Casing:
The proc on this attachment now supplies 6% Accuracy per stack.
High Capacity Magazine:
The proc on this attachment now supplies 8% Handling per stack.
Extended Field Mag:
The Max Ammo stat on this attachment has been elevated to 40%.
Tubular Magazines:
Weighted Chamber:
The Stability stat on this attachment has been elevated to 50%.
Alloyed Chamber:
The Stability stat on this chamber has been elevated to 25%.
Counterbalance Magazine:
The Max Ammo stat on this attachment has been elevated to 25%. The proc impact on this attachment now supplies +9% Stability per stack.
Internal Magazines:
Combat Actuator: The proc impact on this attachment now supplies +4% Handling and Stability per stack.

Barrels:
Polygonal Rifling:
The cooldown on the proc’d impact now applies per goal.
Hybrid Rifling:
The Stability stat on this attachment has been elevated to 40%.
Barrels: Smooth Bore:
The Handling stat on this attachment has been elevated to 30%.
Armatures:
Calibrated Armature:
The Stability stat on this attachment has been elevated to 40%.
Max Capacity Armature:
The Handling stat on this attachment has been elevated to 25%, and Max Ammo has been elevated to 35%.
Hybrid Armature:
The Reload Speed, Handling, Stability, and Max Ammo stats on this attachment have all been elevated to fifteen%.
Deep Railed Armature:
The Max Ammo stat on this attachment has been elevated to 25%.
Bracing Armature:
The Max Ammo stat on this attachment has been elevated to 25%.

AI

Made some changes to the AI bots habits in order that they will higher react to floor hazards.

Animation

Iterative Weapons will not have a further animation when performing a reload.

Audio

Fixed a problem the place typically a sound would loop when a Xeno was killed by harm over time assaults till the Xeno despawned.
Fixed a problem the place a loud burst of audio performed instantly earlier than a Mission began.

Challenge Cards

Fixed a problem the place the Keep It Tight, People Challenge Card was not correctly buffing or debuffing gamers based mostly on their vary.

Aliens: Fireteam Elite Season 3 Update; Class Kits

GUNNER: The Shrapnel Perk now applies the right amount of harm over time when utilized to Frag Grenade and its Replacer variants.
PHALANX: Fixed a problem the place the Phalanx Shock Pulse Ability wasn’t working correctly with duration-increasing Perks.
RECON: Made some optimizations to the Recon PUPS Ability to enhance efficiency.
RECON: Fixed a problem the place the Bloodhound Ability’s visible show would stay if the goal died because the participant was activating Bloodhound once more.
RECON: Support Drone: Several weapons had been getting much less ammo than they need to be from the ammo drops offered by this capacity. The following weapons will now get extra ammo per pickup: M10 Auto Pistol, Kramer Short-Barrel, Rapid Responder, Heirloom Standoff, Type 21 Tactical Shotgun, AM-16 Gruppa, X46 Ballista Flechette Rifle, M12 RPG.
TECHNICIAN: Fixed a problem with the Resource Reclamation Perk that permitted it to be slotted with Charged Coils. It now solely slots with the Sentry Turret as supposed.

Enemies

Fixed a problem the place Spitter Acid may penetrate bullet proof glass within the Priority One: Rescue mission.
Fixed a problem the place The Praetorian was taking elevated harm to its weak level on larger difficulties. As a results of this difficulty and this alteration, we have now finished a rebalancing cross on Praetorians. Overall, the Praetorian must be more durable on larger difficulties than it presently is and roughly the identical on Casual and Standard. The Praetorian will now all the time take 2x harm to its weak level, no matter problem or different elements. The Praetorian’s Max Life has been lowered by ~20%. When interrupting the Praetorian’s chunk assault, the time the Praetorian is staggered has been elevated to five seconds (up from 4).

Environment

Fixed a problem the place one-time interactable object icons wouldn’t disappear after use.
Fixed varied cowl points in Horde Mode and in Campaign Missions, in addition to areas the place gamers may get caught.
Fixed a problem the place a participant may get caught in cowl within the Endeavor.

Horde Mode

Fixed a bug in Horde Mode in order that gamers should now face the locker to be able to buy consumables.

Intel

Implemented a further repair to assist gamers who’re lacking Intel objects that ought to have been collected.

Missions

Fixed an occasion that might trigger Xenos to get caught within the ceiling when pulled by gamers to sure areas.
Fixed varied points with cowl spots in Priority One: Extract.
Fixed a problem the place a Warrior and Runner may get caught within the mission, Giants of the Earth: Insertion.
Fixed a problem the place the Drone may get caught within the remaining Priority One: Rescue mission combat when utilizing the “Coming Out of the Damn Walls” Challenge Card.
Fixed an enemy pathing difficulty in The Only Way to Be Sure: Regicide mission.
Fixed a problem the place Bursters may get caught on the wall when utilizing the Explosions! Challenge Card
Fixed a problem the place some Xenos may fail to assault gamers within the Giants of the Earth: Insertion mission.

UI

Gun Perks that present “Charge Time” now show as “Charge Speed”, as this extra precisely describes the stat.
Longer names now will shrink to suit Post Mission screens.
Fixed a problem the place typically enemy Health Bars wouldn’t show correctly
To optimize the Recon PUPS Ability, enemy well being bars shall be invisible at additional distances.
Fixed a problem the place when spectating the host, the Doc’s “Gun Effectiveness Boosted!” message would show twice.
Fixed a problem the place the “Cannot Reload” message would show when interacting with an object whereas at full ammo
Added a “Cannot Interact While Taking Damage” message that shows when a participant is actively taking harm whereas attempting to work together with objects.
Mission objects, akin to a Power Cell, will now show their places on the Minimap.
Added messaging for Private Matchmaking to point when the host has left the group or when a participant has been faraway from the group.
Fixed a problem the place Perks that changed Weapon Stats didn’t appropriately replace within the Tooltips or Menu UI.
Fixed a problem the place NPCs within the Endeavor could be visually outlined when the participant wasn’t close to them.
Fixed a problem the place interactable Mission objects – such because the Valve in Priority One: Rescue would have an Ammo name out Ping as a substitute of the right object Ping.

General

Made varied optimization and efficiency enhancements
Added a brand new Persist Shoulder (ADS) gameplay setting that permits for toggling your most popular digital camera shoulder facet when in ADS. We shall be working to have this setting toggled to ‘On’ in a future replace.
Fixed a problem the place the sport would typically not save after claiming Tactical Opportunity Rewards.
Implemented a further repair to assist gamers who’re lacking Intel objects that ought to have been collected.
Fixed some crashes that had been occurring on the PS4 platform.
Fixed varied crash points throughout different platforms.

Aliens: Fireteam Elite and the Season 3 replace can be found on PC, PlayStation, and Xbox consoles. For extra data relating to this replace, try the official Steam publish.

https://thenerdstash.com/aliens-fireteam-elite-season-3-update-patch-notes/

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